Placement
Placements can be repositioned and rotated using the Gizmo.
Once the placement is in the correct position, you can use Enter or Ctrl+V to confirm it. To cancel a placement, use the Delete or Backspace key.
The placement can be rotated clockwise along the X and Z axis by using Ctrl+R. Placements can be flipped in the direction of your mouse vector by using Ctrl+F.
Placement Options
| Option | Description |
|---|---|
| Keep Existing | Stops the placement from overriding pre-existing blocks |
| Merge Blocks | Merges new blocks with existing blocks based on the block shape. |
| Paste Air | Enables air to override pre-existing blocks |
| Paste Entities | Enables entities to be pasted as long as the placement contains entities by copying with entities before |
| Unlock Rotation | Allows the placement to be rotated at any angle rather than 90 degree steps. |
| Rotate/Scale... | Opens the Rotate/Scale window. |
| Flip... | Flip by X, Y, or Z; the shortcut for this feature is Ctrl+F |
| Snap to ground | Repositions the placement down to the nearest solid surface. |
| Paste | Finalizes the placement |
| Paste Copy | Places a copy of the placement without cancelling the placement. |
| Paste and Select | Places the object and selects it, allowing for further modification. |
Rotate and Scale
The Rotate/Scale window allows for rotating and resizing by any amount. This window contains a drop-down with for multiple functions. Below are all options with a description.
| Option | Description |
|---|---|
| Nearest Neighbour | Nearest Neighbour has 6 translation inputs, one for each rotation axis and one for each scale axis. However the output may contain more artifacts than using the other translation types. |
| RotSprite | RotSprite has 3 translation inputs, there is one input for each rotation axis. |
| Scale2x | Scale2x has no inputs. It scales your placement by two times its size. |
| Scale3x | Scale3x has no inputs. It scales your placement by three times its size. |