Gizmos

Gizmos are a common UI element which allows positioning within the 3D world.

Gizmo With All Elements

Gizmo Properties

A gizmo can contain the following elements:

  • Axis Arrows These coloured arrows correspond to XYZ coordinates. The red, green and blue arrows allow the gizmo to be dragged along the X, Y and Z axis respectively.

  • Center Node The center node can be dragged to move the gizmo on all 3 axis. While dragging, the gizmo will maintain the same distance to the camera.

  • Plane Nodes The Plane Nodes are used to move the object along two axis at a time.

  • Rotation Rings The three Rotation rings allow you to perform rotations on objects. The red, green and blue rings allow the gizmo to be rotated on the X, Y and Z axis respectively.

  • Scale Nodes The Scale nodes are used for Display Entities. Dragging one of the three Scale Nodes will stretch along the X, Y and Z axis respectively.

  • Global Gizmos When a gizmo is set to global, the Axis Arrows, Centre Node and Rotation Rings are locked to the world's rotation.

  • Local Gizmos A local gizmo is when the Axis Arrows, Centre Node and Rotation Rings are locked to the gizmo's rotation.

Gizmo Controls

Builder Mode Gizmo Controls

When using Display Entities or Marker Entities, a gizmo is used to move and modify the entity. There are multiple keys you can use to alter how the gizmo is used to modify the entity. To select a gizmo, use left-click on the Center Node.

KeyDescription
Right-ClickUsed to adjust any of the gizmo elements such as the Axis Arrows.
Left-ClickRelocates the entity to the block the player is facing.
ScrollNudges the entity along the axis you're facing. Holding the Center Node while scrolling will push and pull the entity relative to the player.
ControlWhile adjusting gizmo elements, the movement snapping size is increased to one block and the rotation snapping is set to 15 degrees. When using control while adjusting the scale nodes, all three axis will be scaled simultaneously.
ShiftRemoves all snapping when adjusting gizmo elements.
Control + CCopies the entity data to the clipboard.
Delete / BackspacePermanently removes the selected entity.
Control + VPastes the entity in the clipboard.

Editor Mode Gizmo Controls

The Editor utilises gizmos for many features such as Selections and the Path Tool. However, each tool or feature may have a different gizmo type depending on its usage. This means one tool could have less gizmo features than another.

Tip: You can use the arrow keys to nudge gizmos on the X and Z axis.