Configuration
Axiom has its own dedicated configuration located in .minecraft/config/axiom
containing 3 folders and 3 files.
The folders are used to store saved Blueprints, Heightmaps and Tool Presets so even if the mod is removed, your assets are saved.
The files contain the more important information such as UI layout and enabled capabilities. Axiom uses a variant of JSON called HOCON (Human-Optimized Config Object Notation).
Below are the three files alongside their descriptions.
.axiominternal.hocon
Key | Description |
---|---|
completedTutorials | Lists the tools that have shown their short tutorial. |
customDowngradeSuggestions | Lists the downgrades suggested by Axiom. |
defaultLayout | Stores the UI data for the currently enabled UI layout. |
globalScale | A float representing the Editor UI Scale. |
lastTranslationCount | A value determining the amount of translations. |
openEditorWindowTypes | A list of open windows in the editor. |
rootEditorPalette | The default block palette for the editor mode. |
savedCustomTheme | Stores the currently active Theme as a string. |
showCloseWindowButton | A boolean to toggle the "x" to close windows. |
showNon90DegreeRotationWarning | A boolean to toggle the warning before applying non-90-degree angles. |
showToolMaskOpenWarning | A boolean to toggle the warning when using Tool Masks. |
shownIntroduction | A boolean representing whether the introduction has been completed. |
.axiom.hocon
Key | Description |
---|---|
blockAttributes | Contains the currently toggled Block Attributes. |
blueprint | Stores the toggle to automatically refresh and a list of all used blueprint tags. |
capabilities | Lists all abilities and their state. Also contains the autoSwapToCreative boolean that controls switching to creative when opening the context menu. |
keybinds | Stores in-game keybinds and settings for the Builder Mode and camera movement. |
toolKeybinds | Stores all Editor keybinds for switching tools. |
rendering | Stores booleans representing the toggles in the Toolbox found in the Context Menu. |
imgui.ini
This file stores windows and their positions.
This file is generally not meant to be modified, hence why it uses a different file format. However, if you're having an issue with a specific window that you can't recover, you can either edit or delete this file to fix the issue.